Well? What’s keeping you?
Rather than throwing away another hundred dollars to get yet another Player’s Handbook, Dungeon Master’s Guide, and Monster Manual, throw that money into the coffers and we’ll let you dust off the copies you’ve already got!
Actually I shudder to think what the 4E books may actually be called — if they’re embracing MMRPG-theory, maybe we’re looking at the Dungeon Master’s Hint Book?
I am a geek. An 18th level nerd. A full-blooded, single-classed, double-specialized, gamer freak. But I fully intended to be a Bard. I could just never figure out at what level to switch classes.
I still remember how many CP’s in a GP, the page number for the random language chart in the DMG, and I absolutely 100% know for a fact that letting someone get a magical hammer, gauntlets of ogre power, and any girdle of giant strength is a one-way ticket to the end of your campaign. (And so is letting a random roll on the magic table turn up an artifact. Especially Throne of the gods.)
When I was young, Cavaliers were mighty, and they just got mightier! When I was young, Monks couldn’t use flaming oil, and anyone else who tried to punch someone needed percentile dice! Bards were things of legends (and nigh incomprehensible). And psionics. Oh… psionics. They were such lovely things that took up the central panel of the DM’s screen … but they still made no damn sense.
Did you ever subdue a dragon by striking it with the flat of your blade?
Do you remember the first day someone said the word THACO, and then the first moment, a week later, when it actually, finally, started to make sense?
Did you ever flip a flumph? (If so, I’m terribly sorry you were forced to use the FF. Lucky for us the MM-II eventually came out.)
Do you remember when Fireballs could, and often did, inflict more than 10d6 damage?
If so, then whatever you do, don’t take a look at 4th edition. Just don’t do it. It’ll make you weep.
Fortunately, the good folks at Kenzer, Co. have inspired me! If they can pry a license for D&D out of the hands of Hasbro, WotC, et al, then, dammit, so can I!
|The time has come to Save The Dragon!|
Yes, that’s right. I want you to assemble a war chest for me so I can buy back Dungeons and Dragon’s dignity. If I can get my hands on a license, I’ll whip things back into shape faster than you can shout ‘Initiative!’.
There is no legal entity involved, all your money is going into my person pay pal account. I want you to give heavily. Give ’til it hurts. You know a paladin would.
If I can’t buy the full rights, I’ll buy some sort of licenese. If I can’t get a license, I’ll put up a website where large ancient gamers like myself can gather and talk about the good ol’ editions. If I can’t put up a website, I’ll probably take what pittance I am able, get some well-thumbed copies of red-book basic D&D from a half-priced book store, and hand them out at a street corner!
Or maybe I’ll go to GenCon and see if I can’t find some people there who remember when gaming was about weaving tales, not crunching numbers. Or maybe I’ll use it to dull my pain with Dr. Pepper. Or maybe my weekly gaming group will spend it all on loose wine and cheap women… but it’ll be spent as Gary and Dave intended it be — for magic, not mechanics!
T. Stumpf, Gamer.
Jan 29, 2008
p.s. Again, I clarify: I can make no promises as to what I’ll actually be able to do with the money as I have no idea how much interest there will be. I will do something, though, and post the results here.
|Because each gold piece I earn is worth one XP at the end of the adventure.|